In his Power On newsletter today, Bloomberg's Mark Gurman said the latest internal version of iOS 27 does not have major Liquid Glass design changes, but there might be a new system-wide setting for precisely adjusting the look of the interface.
iOS 26.1 lets you choose between "Clear" and "Tinted" options for Liquid Glass, with the "Tinted" look adding more opacity to user interface elements. And with iOS 27, which is expected to be released later this year, Apple might go even further.
iOS 26.2 introduced a slider that allows you to manually adjust the opacity of Liquid Glass, but only for the Lock Screen's clock. Starting with iOS 27, Gurman said the setting might be expanded to the entire operating system.
Apple was initially working on a system-wide Liquid Glass slider for iOS 26, but it ran into engineering challenges when trying to extend it across the entire system, according to Gurman. However, he said Apple could go back to the drawing board and manage to get the system-wide slider working in an iOS 27 version.
"Apple is trying again now for iOS 27," said Gurman, in a social media post referring to the system-wide Liquid Glass slider. "TBD if it lands."
iOS 27 beta testing should begin in June, ahead of a September release.
According to Bloomberg's Mark Gurman, Apple will be releasing a regular M6 chip, but it has no plans to offer higher-end M6 Pro and M6 Max chips. In his Power On newsletter today, he said the reason for this break in tradition is AI.
"Apple had been planning major neural-processing upgrades for the M7 family and ultimately decided those improvements were important enough to justify...
Two new Apple Pencil models are in development for release alongside next-generation iPad Pro models next year, according to Bloomberg's Mark Gurman.
Specifically, he said new versions of the lower-end Apple Pencil with a USB-C port and the higher-end Apple Pencil Pro are in the works.
Apple is working to satisfy upcoming EU requirements related to making batteries more replaceable,...
In 2022, Apple began rolling out Tap to Pay on iPhone, a system that allows small business owners and other merchants to accept contactless payments on an iPhone, with no point-of-sale hardware required. The feature allows customers to pay by simply tapping their iPhone or Apple Watch, credit card or debit card, or other contactless payment option on the merchant's iPhone. Payment is securely...
It's not additive or more usable to have colors & content "bleeding through" onto controls from underneath.
That may demo well for being "fun, flashy, cool and wow", but it effectively just adds friction and frustration as it lessens legibility and clarity of controls one is trying to interact with.
The seeds of this flawed ideology go all the way back to when Safari on macOS started "tinting" based upon what is behind the window. It's just insane when you think about it.
Imagine if road signs along the highway were sort of translucent and showed "hints" of the scenery behind them.
I’m not an engineer, so maybe I don’t get it. But, you can make the whole iOS look crappy. But you can’t give us 5 levels of adjustable crappiness or the ability to revert?
Precisely. Transparency isn’t the biggest issue, the concept itself is. The whole behaviour of the UI doesn’t add anything meaningful to the experience.
It’s actually quite sad looking at Sequoia now, because that interface truly subscribes to less being more.
Apple's first foldable iPhone, with a book-style design featuring a ~5.5-inch outer display and a ~7.8-inch inner display with a minimal crease down the middle.