Developers have been creating some impressive augmented reality apps and games with Apple's upcoming ARKit API, and the latest proof-of-concept video reimagines the video accompanying A-ha's 80s hit "Take On Me."
The video, created by augmented reality studio Trixi, uses ARKit, Unity 3D assets, GameFlow, and animations made using Mixamo to combine real world visuals with black and white sketched characters in the "Take On Me" video style.
The original A-Ha video featuring a sketched comic book character that comes to life took several months to create, but Trixi founder Chip Sineni told The Verge that the ARKit version took just a couple of days.
"The hardest part was not having the all the live video receive the post effect," said Sineni. "But [we] really wanted that effect of turning your world into the 'Take on Me' experience, not a baked in experience."
ARKit is set to position the iPhone and the iPad as the largest augmented reality platform when it launches alongside iOS 11. Developers have created a wide range of content using ARKit, ranging from the practical applications like room measurements and furniture placement to games.
The first apps able to take advantage of ARKit will launch this fall.
I've never been so excited about an upcoming major iOS release as iOS11. ARKit is the crown jewel door to so many new possibilities. Praying for a mind blowing new phone platform to make it un-touchable.
Tim was not kidding when he said that AR was going to be Apple's next big thing.
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Thursday October 1, 2026 1:37 pm PDT by Joe Rossignol
Apple on Instagram today shared a curated gallery of six photos shot on the iPhone Duo. The photos were shot by American photographers Jake Michaels and Jason Nocito, as part of a project commissioned by Apple.
iPhone Duo is equipped with four cameras:A rear 48-megapixel Fusion Main camera
A rear 48-megapixel Ultra Wide camera
A front 12-megapixel Center Stage camera in the outer display
A...
Apple's first foldable iPhone, with a book-style design featuring a 5.4-inch outer display and a 7.6-inch inner display with a minimal crease down the middle.
Top Rated Comments
I can only imagine how many ways this sort of augmented reality could be used for utility.