The sequel to NimbleBit's popular free-to-play tower building game Tiny Tower is now available for download worldwide after soft launching in several countries earlier this summer. Tiny Tower Vegas incorporates the same tower building gameplay found in the original game, melding it with several Las Vegas-themed mini games like poker and slot machines.
As in the previous game, the idea is for players to continually build up and manage a tower filled with various businesses that generate coins. Like many free-to-play titles, Tiny Tower Vegas includes various countdown timers for functions like restocking floors, which can be sped up with the use of real life currency.
Tiny Tower Vegas can, however, be played without investing any real money. There are three types of currency in the game: coins, bux, and poker chips. Coins are earned from the tower's occupants, while bux are won from the included gambling mini games, which are played using poker chips. While poker chips can be purchased in app, there are also continual mini events in the game that reward players with the currency.
The game includes several tower customization options and features that were available in the original Tiny Tower, including a BitBook with funny status updates, elevator upgrades, and multiplayer options that allow users to visit friends' towers and team up with other users in the Players Club.
Tiny Tower is back, and this time we're going to Vegas, baby!
- Build and manage your own hotel & casino filled with shopping, dining & entertainment floors! - Amass a fortune of bux by betting chips in a multitude of casino games! - Earn chips when your friends visit and play the games in your tower! - Customize your tower with impressively themed roofs, elevators and lobbies! - Keep tabs on the thoughts of employees and guests by reading the "BitBook" virtual social network!
Tiny Tower Vegas is a universal app that can be downloaded from the App Store for free. [Direct Link]
I'm a bit unimpressed with Nimblebit for the way they abandon their games like Tiny Deathstar and NimbleQuest.
To be fair, DeathStar might have been Lucas' fault. It was a decent Tiny Tower clone - it started off rather payment heavy (much more difficult to earn Bux), and it just became worse from there, what with the increasing push towards purchases and terrible quest rewards.
If you actually really care about this... You need to re-think your life.
Really? I should rethink my life because I enjoy (for the most part anyhow) Nimblebit's tower games? You're on a site that peddles conflicting rumors every other day. Is that really what you want to say?
Edit: Just tried it out, although it seems like Bux are now easier to make (you can play slots to win them using a third currency, poker chips), actions requiring Bux are also much more expensive. Upgrading a floor now costs 20 Bux. Upgrading the elevator speed is now in increments of FPS (floors per second). The first upgrade is 0.25FPS at a cost of 200 Bux. Yikes.
Edit2: Elevator upgrades spike in costs, but FPS remain the same. Level 2 upgrade: 0.25FPS for 313 Bux. Hooray?
I played the Star Wars one and while it was cute, for the life of me I couldn't figure out why anyone called it a 'game'.
There is no game, you just wait, do exactly as you're told, maybe make an utterly vacuous choice between a couple of options, then wait some more. Being a player of (the original!) Sim City I kept waiting for something to happen to jeopardise my ever increasing income, but nothing ever did. You're just given stuff and you collect it. There's absolutely no obstacle other than the waiting.
It was like playing Pacman in slow motion without the ghosts.
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Really? I should rethink my life because I enjoy (for the most part anyhow) Nimblebit's tower games? You're on a site that peddles conflicting rumors every other day. Is that really what you want to say?
Edit: Just tried it out, although it seems like Bux are now easier to make (you can play slots to win them using a third currency, poker chips), actions requiring Bux are also much more expensive. Upgrading a floor now costs 20 Bux. Upgrading the elevator speed is now in increments of FPS (floors per second). The first upgrade is 0.25FPS at a cost of 200 Bux. Yikes.
Edit2: Elevator upgrades spike in costs, but FPS remain the same. Level 2 upgrade: 0.25FPS for 313 Bux. Hooray?
Says the guy that bothered to write a comment.
There is no game, you just wait, do exactly as you're told, maybe make an utterly vacuous choice between a couple of options, then wait some more. Being a player of (the original!) Sim City I kept waiting for something to happen to jeopardise my ever increasing income, but nothing ever did. You're just given stuff and you collect it. There's absolutely no obstacle other than the waiting.
It was like playing Pacman in slow motion without the ghosts.