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Report: Apple Vision Pro Is Still Failing to Catch On

Apple's Vision Pro headset is still failing to see appeal among consumers, according to a new report from the Financial Times.

Vision Pro M5 Demo
Data from IDC claims that Apple shipped 390,000 Vision Pro units in 2024. IDC expected Apple to ship just 45,000 new Vision Pro units in the latest quarter of 2025. The Financial Times stressed that this compares to millions of iPhones, iPads and MacBooks sold each quarter. Luxshare, the Vision Pro's assembler, apparently halted production of the headset at the start of 2025.

According to Sensor Tower, Apple has apparently reduced digital advertising spending for the Vision Pro by more than 95% over the past year in key markets including the United States and United Kingdom. The report also noted that Apple did little to expand the device's international rollout in 2025.

Morgan Stanley analysts told the Financial Times that "the cost, form factor and the lack of VisionOS native apps are the reasons why the Vision Pro never sold broadly." Since the device's debut in 2024, critics have highlighted practical shortcomings such as the device's weight, discomfort during extended use, and limited battery life.

Apple is said to be struggling with a platform adoption problem, with an insufficient number of users to motivate developers and insufficient apps to attract users. Apple says around 3,000 apps are designed specifically for Vision Pro, a figure that lags far behind the rapid growth of the iPhone App Store after its launch in 2008. Appfigures notes that this total likely includes niche and industry-specific software.

The challenges facing the Vision Pro reflect broader weakness in the virtual reality market. According to Counterpoint Research, global VR headset shipments declined 14% year on year. Meta still dominates the sector, accounting for around 80% of sales with its Quest headsets, which are significantly cheaper than the Vision Pro but less technologically advanced. Even so, ‌Meta‌ has reportedly scaled back its own marketing spend for VR hardware, suggesting limited consumer momentum across the category.

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Top Rated Comments

TheGhostWalker Avatar
9 months ago
I have a sneaking suspicion this is because it is $3,499
Score: 81 Votes (Like | Disagree)
TonyC28 Avatar
9 months ago
1. It’s too expensive
2. It’s too impractical

That’s the whole list.
Score: 53 Votes (Like | Disagree)
9 months ago
Pretends to be shocked (*insert pikachu face*)
Score: 49 Votes (Like | Disagree)
joshwithachance Avatar
9 months ago
It's an awesome proof of concept, but is it a product with universal appeal? Definitely not.

And then you price it at a level unattainable by the masses to begin with, and this is what you get...
Score: 34 Votes (Like | Disagree)
blairh Avatar
9 months ago
Heavy. Uncomfortable. Expensive. Most people don’t want to wear a headset to use a Mac or watch media.
Score: 31 Votes (Like | Disagree)
Mazda 3s Avatar
9 months ago
$3,500 for a glorified tech demo that makes you look like a doofus when you wear it? Who could have possibly imagined this would be the result???? :D

I want something closer in concept to the Meta Ray-Ban Display that looks more akin to sunglasses than a hulking mass that isolates me from the world.
Score: 29 Votes (Like | Disagree)

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