iPad Apps Are Coming to the Mac With Apple's Project Catalyst - MacRumorsOpen MenuShow RoundupsShow Forums menuVisit ForumsOpen Sidebar
Skip to Content

iPad Apps Are Coming to the Mac With Apple's Project Catalyst

While the Mac and iPad remain distinct products, Apple continues to bridge the gap between its desktop and mobile platforms. In 2014, for example, it introduced Continuity features like Handoff and Universal Clipboard that enable more seamless experiences across the Mac, ‌iPad‌, and other Apple devices.

The next step in this process is Project Catalyst, which makes it much easier for developers to extend iPad apps to the Mac.

project catalyst
Starting with macOS Catalina and Xcode 11, developers can create a Mac version of an ‌iPad‌ app using UIKit, an Apple framework that until now was intended solely for iOS apps. Adding macOS support to an ‌iPad‌ app is as easy as opening an Xcode project and clicking the Mac checkbox under General > Deployment Info.

While the Mac version of the app should run after the box is checked, this is not always the case, as the Xcode project may contain code that no longer compiles due to frameworks, APIs, or embeddable content that is incompatible with the Mac, according to Apple's developer documentation:

Most iPad apps are great candidates for adaptation, but a few rely on iPad features that don’t exist on a Mac. For example, if your app's essential features require iPad capabilities like gyroscope, accelerometer, or rear camera, iOS frameworks like HealthKit or ARKit, or the app's main function is something like navigation, it might not be suited for the Mac.

Apple has instructions on how to remedy these compatibility issues.

‌iPad‌ apps ported to macOS run natively on the Mac, utilizing the same frameworks, resources, and runtime environment as traditional Mac apps, according to Apple's developer documentation:

The Mac version of your iPad app supports many system features found in macOS without requiring any effort from you…

- A default menu bar for your app.
- Support for trackpad, mouse, and keyboard input.
- Support for window resizing and full-screen display.
- Mac-style scroll bars.
- Copy-and-paste support.
- Drag-and-drop support.
- Support for system Touch Bar controls.

Apple's updated Human Interface Guidelines are a helpful resource for designing and coding the ideal ‌iPad‌ app for Mac.

dc universe project catalyst

DC Universe is an example of a Project Catalyst app coming to Mac

If this all sounds familiar, it is because Project Catalyst is Apple's public-facing name for this initiative, which has been referred to by its internal name of Marzipan until now. Apple's plans to allow iOS apps to easily run on Mac were first reported by Bloomberg's Mark Gurman over 18 months ago.

Apple provided us with a first glimpse of Project Catalyst when it brought the ‌iPad‌ versions of its Apple News, Home, Stocks, and Voice Memos apps to the Mac last year in macOS Mojave. Third-party developers are now able to follow suit in macOS Catalina, which will be released to the public in the fall.

Related Forum: macOS Catalina

Popular Stories

Apple Event Logo

Apple Working on All-New Operating System

Wednesday July 29, 2026 11:39 am PDT by
Apple is developing an all-new operating system that is essentially a mix of tvOS, watchOS, and iOS, according to Bloomberg's Mark Gurman. In a report this week, he said the operating system will feature a grid of icons, widgets, and apps, along with customizable clock faces. The new software platform is intended for Apple's long-rumored smart home hub. With built-in facial recognition,...
imac video apple feature

Apple Made Its Second-Biggest Acquisition Ever This Year

Wednesday July 29, 2026 12:03 pm PDT by
Apple this year acquired Israeli startup Q.ai for close to $2 billion, according to the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone maker Beats in 2014. This is also the largest known Apple acquisition since the company purchased Intel's smartphone modem business and patents for $1 billion in 2019. Q.ai...
Dynamic Island iPhone 18 Pro Feature

iPhone 18 Pro: Twelve Changes Coming to Apple's Next Flagship

Thursday July 30, 2026 3:43 am PDT by
We're less than two months out from the launch of Apple's premium next-generation smartphone lineup, and while we're not expecting a dramatic change in terms of functionality, there are still several enhancements rumored to be coming to the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth noting is that Apple is reportedly planning a major change to its iPhone release cycle this year,...

Top Rated Comments

CE3 Avatar
94 months ago
This should be a big revival for the Mac App Store. Lots of popular apps coming soon.
Score: 18 Votes (Like | Disagree)
bladerunner2000 Avatar
94 months ago
So finally being able to post to Instagram from a desktop computer.
Score: 11 Votes (Like | Disagree)
94 months ago
I like this trend. More choice is always good.
Score: 9 Votes (Like | Disagree)
94 months ago
There's nothing you can say that will get me not to believe Apple isn't going to switch to ARM.
Score: 8 Votes (Like | Disagree)
J InTech82 Avatar
94 months ago
This should also bring over a great deal of productivity apps to the Mac. Win win.
Score: 6 Votes (Like | Disagree)
Krevnik Avatar
94 months ago
Slightly confused. This article says ipad app -> macos. Does that include ios -> macos cause ipad has a different os now.
iPadOS, iOS, tvOS are all still "iOS". The difference is what "Idiom" the platform uses: Phone, Pad, or TV. That changes some of the UI behavior. Pad supports split screen, and uses a UISplitView differently than Phone. TV does some things differently as well.

But I can write one app against UIKit and reuse even UI elements between all three platforms, because it is all UIKit.

Catalyst is UIKit for macOS. Nothing more, nothing less. But it looks like macOS is using the Pad idiom.

Will these "Catalyst" built apps require Catalina? Anyone know.
Yes. Catalyst (UIKit) was private in Mojave, and since Catalina is the first major version with UIKit as a public framework, it will require it.

So, is this anything like Universal Apps in Windows? I vaguely remember there being some derision over this.

I'm not a developer, so from the user perspective I think this could be good, especially if they don't force a dumb down of apps for Mac (which based on the Keynote they aren't).

I guess iOS being based on OSX is finally beginning to fulfill its potential after 12 years.
It is like Universal Apps, but there's a key difference between Apple's approach and Microsoft's. Microsoft built UWP on top of WinRT (edit: the framework, not Windows RT, the SKU) that was part of Win8. These are "Modern" or "Metro" apps. The fact that you had to completely port an app to it to get the benefit made it expensive for established apps like Photoshop. And because of how WinRT worked, you may not even get all the benefit of it since there were some weird issues around WinRT in C++ that I don't know if they resolved in the Win 10 timeframe.

Apple played a longer game. iOS/tvOS/iPadOS and macOS already share a lot of frameworks: Foundation, AVFoundation, Core Data, Core Graphics, Core Animation, Map Kit, etc, etc etc. Before Catalyst, I could still write up an app with a single codebase that compiled for all 4 platforms, mostly. The problem is that AppKit and UIKit are different enough that you have to "fork" a piece of your code for AppKit and one for UIKit. This makes managing things a bit trickier and just more effort. By bringing UIKit to the Mac, what Apple is doing is saying to the (more numerous) iOS devs: "You can now bring your app to the Mac without having to deal with AppKit to do it".

The advantage here is that UIKit is something people already use. iOS has the larger developer base. It's now less of a "semi-port" and now a "tweak it for Mac like you do for tvOS or iPad" situation. That's important.

But, in many ways, because the two have shared most of their core frameworks for years, it was also a lot less work to get here. I think Apple was hoping that only having AppKit/UIKit diverged was enough to entice more devs, but I guess not quite.
Score: 5 Votes (Like | Disagree)

🔗 Related Apple News & Rumors

Stay updated with the latest Apple ecosystem news and verified rumors