Apple's augmented reality headset will enter mass production in the second quarter of next year, with a launch expected between the third and fourth quarter of 2022, according to a translated report from the Taiwanese version of DigiTimes.
In June, Apple analyst Ming-Chi Kuooffered a similar timeline for Apple's AR headset, reporting it will launch sometime between April and June of next year. According to today's report, Apple's AR headset has completed its second phase of prototype testing, inching closer to being ready for primetime mass production.
The first iteration of Apple's AR headset may be a bit bulky in design, similar to the Oculus Rift headset, but a sleeker pair of "Apple Glasses" could launch a few years later. In recent years, Apple has been building up its AR platform, rolling out several AR-centric features on iOS and iPadOS, possibly paving the way for the "Apple Glasses."
Apple's AR headset isn't expected to be cheap in price, at least at the start. One report says that it will feature at least 15 camera modules, feature eye-tracking, possibly iris recognition, and could cost between $2,000 and $3,000.
Sunday February 1, 2026 10:08 am PST by Joe Rossignol
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon.
In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis.
In his Powe...
Sunday February 1, 2026 12:31 pm PST by Joe Rossignol
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models.
"All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
Sunday February 1, 2026 5:42 am PST by Joe Rossignol
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman.
"Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today.
"I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...
Tuesday February 3, 2026 7:47 am PST by Joe Rossignol
We are still waiting for the iOS 26.3 Release Candidate to come out, so the first iOS 26.4 beta is likely still at least a week or two away. Following beta testing, iOS 26.4 will likely be released to the general public in March or April.
Below, we have recapped known or rumored iOS 26.3 and iOS 26.4 features so far.
iOS 26.3
iPhone to Android Transfer Tool
iOS 26.3 makes it easier...
Saturday January 31, 2026 10:51 am PST by Joe Rossignol
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro.
There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
LOL! Who would buy it? Gamers certainly have plenty of other less expensive options. It's already been demonstrated that both VR and AR goggles are a niche market at best, and that most people (currently) have no need for them. What would the average user do with a $2000 set of Apple goggles? See what an Ikea table would look like in their dining room? I don't think so. Apple would have to turn their reality distortion field up to 11 in order to convince people that this is something they need.
Why? Apple isn’t a game developing company and they can barely keep Arcade alive with games from 10 years ago. What are you possibly going to do with it … measure your 40 Euro IKEA table with a 2k device? AR is a gimmick to me trying to fix an issue that doesn’t exist to simply exist itself. How often are you using the LIDAR scanner on your iPhone / iPad?