Apple Makes New On-Screen Game Controller Available to Developers on iOS 15 and iPadOS 15

During the Platforms State of the Union at WWDC this week, Apple unveiled a new API for iOS 15 and iPadOS 15 that enables developers to implement an on-screen virtual game controller in their iPhone and iPad games with just a few lines of code.

apple virtual game controller ios 15
While many iPhone and iPad games already offer on-screen controls, Apple's new virtual game controller is available to all developers, easy to add, and can be customized on a per-game basis. Apple said the on-screen controller can be adjusted to a variety of layouts, with up to four buttons and a thumbstick, d-pad, or touchpad available per left and right side.

"These new on-screen controls for iPhone and iPad look amazing, and they're carefully tuned for grip locations across hand sizes and for a great responsiveness and feel," said Nat Brown, an Apple engineer working on Game Technologies.

Apple offers a WWDC session and developer documentation with more details.

Related Forum: iOS 15

Popular Stories

Aston Martin CarPlay Ultra Screen

Apple's CarPlay Ultra to Expand to These Vehicle Brands Later This Year

Sunday February 1, 2026 10:08 am PST by
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon. In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis. In his Powe...
Apple Logo Black

Apple Just Made Its Second-Biggest Acquisition Ever After Beats

Thursday January 29, 2026 10:07 am PST by
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio. Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014. Q.ai has...
Apple Logo Black

Apple's Next Launch is 'Imminent'

Sunday February 1, 2026 12:31 pm PST by
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models. "All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
14 inch MacBook Pro Keyboard

Apple Changes How You Order a Mac

Saturday January 31, 2026 10:51 am PST by
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro. There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
Apple MacBook Pro M4 hero

New MacBook Pros Reportedly Launching Alongside macOS 26.3

Sunday February 1, 2026 5:42 am PST by
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman. "Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today. "I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...

Top Rated Comments

dannyyankou Avatar
61 months ago
On screen game controllers have never worked and will never work. It’s very difficult to keep your eyes on the gameplay and controls at the same time. You need physical buttons.
Score: 25 Votes (Like | Disagree)
TheDailyApple Avatar
61 months ago
I find the best on screen controllers are the ones designed from the ground up for touch screen instead on those trying to replicate standard game controls.
Score: 10 Votes (Like | Disagree)
TheDailyApple Avatar
61 months ago

On screen game controllers have never worked and will never work. It’s very difficult to keep your eyes on the gameplay and controls at the same time. You need physical buttons.
While I tend to agree with you, this could help with that. If multiple games share the same on screen controls then it will be easier to memorize button location and placement. Similar to how I can type on the 12.9” iPad’s software keyboard without looking just like I do on a real one (albeit more slowly) because the key placement is the same.

Obviously a heavy gamer should buy a real controller just as a coder or writer should buy a real keyboard. But as light/infrequent gamers are unlikely to invest in one, it’s worth optimizing the on screen interface.
Score: 9 Votes (Like | Disagree)
RadioHedgeFund Avatar
61 months ago

On screen game controllers have never worked and will never work. It’s very difficult to keep your eyes on the gameplay and controls at the same time. You need physical buttons.
I don’t know, Caster (http://www.elecorn.com/caster3d/) largely nailed the core aspects of it in 2009 by just using the position of your thumb from the first point it hits the screen. It is entirely possible to use the orientation of your character or vehicle as a visual cue for where you need to go to next. Controlling a camera using the same method is no different to using a mouse.

Meteor Blitz (https://toucharcade.com/2009/09/16/meteor-blitz-dual-stick-space-shooting-goodness/) also showed how you can use orientation and visual cues to make up for a lack of buttons. Geometry Wars 3 on iOS was and still is a fantastic port.

Where touchscreen controls do fall down is when devs tried to port over console titles to a phone and have to shoehorn touchscreen controls into games not designed for them. This does not work.

There are exceptions, for example games with a largely static camera like FFVII but this pales in comparison to proper ports like FFIX which have been redesigned with the host platform in mind. See also titles like Horizon Chase and Oceanhorn 1.
Score: 7 Votes (Like | Disagree)
LFC2020 Avatar
61 months ago
This is why they must of released a 16gb ram iPad ?? since the ram is useless for anything else on iPadOS at the moment.
Score: 5 Votes (Like | Disagree)
Joniz Avatar
61 months ago
Yeah, I can see someone making a game where these are a set of boobs or something.
Score: 5 Votes (Like | Disagree)