Apple Music Spatial Audio to Get Dynamic Head Tracking in the Fall

Apple is currently rolling out spatial audio and lossless audio for Apple Music, offering subscribers a more immersive and higher-quality audio experience. Later this year, however, Apple will also bring dynamic head tracking to songs in the Apple Music catalog.

apple music spatial audio
From the FAQ section of a newly updated Apple support document:

Is spatial audio with dynamic head tracking available for music?

We are excited to announce that spatial audio with dynamic head tracking is coming to Apple Music in the fall. Dynamic head tracking creates an even more immersive experience for spatial audio. It brings music to life by delivering sound that dynamically adjusts as you turn your head. And you can experience spatial audio with dynamic head tracking on AirPods Pro and AirPods Max with a compatible iPhone or iPad.

When you consider Apple's current implementation of dynamic head tracking, it's not entirely clear how it will apply to music. In its existing form, dynamic head tracking can be experienced when watching video on iPhone and iPad with headphones that support spatial audio, but it's the video element that's key.

Spatial audio uses the gyroscope and accelerometer in the ‌headphones‌ and the iOS device to track the motion of your head and your ‌device's position, comparing the motion data, and then remapping the sound field so that it stays anchored to your device even as your head moves.

Apple Music videos with spatial audio enabled already support dynamic head tracking in this way, but given that there's no visual element involved when listening to audio tracks, Apple presumably has a different implementation in mind that will create more depth to the listening experience. Individual instruments and effects may remain locked in place in a virtual soundstage when you turn your head, evoking the experience of being in the audience at a live gig, for example.


At any rate, Apple says that Apple Music subscribers will be able to experience it for themselves "in the fall," which is also when iOS 15 will be released to the public, so the two could well drop together.

Popular Stories

Aston Martin CarPlay Ultra Screen

Apple's CarPlay Ultra to Expand to These Vehicle Brands Later This Year

Sunday February 1, 2026 10:08 am PST by
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon. In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis. In his Powe...
Apple Logo Black

Apple's Next Launch is 'Imminent'

Sunday February 1, 2026 12:31 pm PST by
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models. "All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
Apple MacBook Pro M4 hero

New MacBook Pros Reportedly Launching Alongside macOS 26.3

Sunday February 1, 2026 5:42 am PST by
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman. "Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today. "I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...
iOS 26

iOS 26.3 and iOS 26.4 Will Add These New Features to Your iPhone

Tuesday February 3, 2026 7:47 am PST by
We are still waiting for the iOS 26.3 Release Candidate to come out, so the first iOS 26.4 beta is likely still at least a week or two away. Following beta testing, iOS 26.4 will likely be released to the general public in March or April. Below, we have recapped known or rumored iOS 26.3 and iOS 26.4 features so far. iOS 26.3 iPhone to Android Transfer Tool iOS 26.3 makes it easier...
14 inch MacBook Pro Keyboard

Apple Changes How You Order a Mac

Saturday January 31, 2026 10:51 am PST by
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro. There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...

Top Rated Comments

Gee4orce Avatar
61 months ago
It's working already in the iOS15 Beta, as far as I can tell. I move my head and the music sound field stays fixed in the same position. eg. the vocals appear to be anchored to a certain place in the room around me.

Honestly, I think this is a total game changer. It's like stereo on steroids.
Score: 11 Votes (Like | Disagree)
mariusignorello Avatar
61 months ago

It's working already in the iOS15 Beta, as far as I can tell. I move my head and the music sound field stays fixed in the same position. eg. the vocals appear to be anchored to a certain place in the room around me.

Honestly, I think this is a total game changer. It's like stereo on steroids.
The haters can hate but Spatial Audio is in a class of its own. There's a few tracks where it's abysmal but that comes down to the engineer. Other tracks, like many of Ariana Grande's, a few of the Weeknd's and especially that Marvin Gaye remaster are masterpieces.
Score: 5 Votes (Like | Disagree)
Canubis Avatar
61 months ago
Honestly I thought that’s what yesterday’s launch of spatial audio was all about? instead we just got music in a different audio format, slightly differently mixed? At least to my understanding Spatial Audio was all about interactivity, if I move my head the sound mix would adapt to feel as if I am directly in the sound scene, adding an extra level of immersion.
But in reality it’s still output just like stereo material, just with a fixed fake sound stage…? Maybe I am over critical but what’s the point?
Plus fun fact: the promo videos for Spatial Audio in Apple Music actually Support The head tracking.
Super confusing marketing/rollout for this product…
Score: 5 Votes (Like | Disagree)
Nuvi Avatar
61 months ago

Except you're just listening through Stereo headphones, so all you're hearing is a different mix...in stereo.

In fact i'm pretty sure I could just recreate the sound of the spatial audio in stereo - it can't do anything but pan it left and right when mixes down to stereo anyway.
Dude, HRTF aka A head-related transfer function, is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

You do understand you have only two holes in your head but with those two holes and the magic of our own sound processing we know where the sound is coming from. The different sound directions can be simulated with normal headphones. However, in order to make this convincing this needs heavy sound manipulation. With enough processing power and 100% isolation you can make headphones virtual surround as good as the real thing.
Score: 3 Votes (Like | Disagree)
Polaroid Avatar
61 months ago

I'd think you do want head tracking when your phone's in your pocket, but it should be tracked relative to your phone. So you walk along looking forward and the sound stays the same (even if you go round a corner), but look to your side and it changes.
I didn’t explain well :P

What I mean is it won‘t use the phone to place where your head is at, it will use the AirPods - so when your head tilts you do hear instruments in different locations (but in same place) - so the headphones and phone will create a virtual space and place those instruments… I can’t explain lol
Score: 3 Votes (Like | Disagree)
Kier-XF Avatar
61 months ago
To say that Dolby Atmos in headphones is simply a stereo downmix with vocals plopped in the centre is a bit of a misunderstanding of the technology. When played through headphones, the Atmos decoder will use HRTF to build a genuine three dimensional (including height) sound field from the Atmos data using only two output channels - which are piped directly into the listener's entirely-surround-capable ears.
Score: 2 Votes (Like | Disagree)