Feral Interactive has announced it is bringing ROME: Total War – Alexander to iPhone next month. The title is a standalone expansion pack to the critically acclaimed ROME: Total War, which was faithfully ported to iPhone late last year.
As with the previous Creative Assembly conversion, the iPhone release of Alexander promises a full port of the original desktop game, supplemented by intuitive touch controls, enhanced Retina graphics, and mid-battle autosaves.
A century before the events of ROME: Total War, Alexander ascends the Macedonian throne and embarks upon an audacious campaign to conquer the all-powerful Persian Empire. Players will lead their armies to unify the Greek city states, and then march across Central Asia, routing all enemies along the way, before establishing their legend as Alexander the Great, the most remarkable general of classical civilisation.
ROME: Total War – Alexander for iPhone 5S and later models, including the iPod touch (6th Generation), will be available exclusively via the App Store for $4.99. The game can be played without ROME: Total War, which is available on the App Store now for $9.99.
No. What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.
That's because riding the Apple Arcade bandwagon requires that the games are also playable on iPhones, which still requires a lof of compromises and huge amounts of extra development time.
For instance, Rome TW needed massive changes to the user interface to be playable, Civ VI has significantly downgraded graphics compared to the desktop version.
Also, iOS games still have a size limitation (4 GB, if I recall correctly), while many current desktop games easily take up ten times as much and more.
What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.
There's nothing wrong with ports of quality games, especially when they're done well. That said, relying on ports to raise interest in gaming on Apple hardware isn't that effective. Just think of the Mac and how reliant on ports it's been in the past. It wasn't exactly a gold mine of opportunity for developers. And iOS is completely dominated by the freemium model, which doesn't really work with console/PC ports of premium games. What Apple is doing with Apple Arcade is a better approach...focus on new games, provide an alternative to freemium, and guarantee that every game released appears on all of Apple's platforms. If Apple Arcade is successful, IMO that's going to increase the odds that premium games will get released on the App Store, not decrease them.
Whats the point of Apple Arcade if all the GOOD games are separate buys
and what the point of Netflix when there are so many good films and shows out there? :rolleyes:
No. What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.
Personally I hope they eventually do bring some of their games to Apple Arcade. But historially, Apple is too moronic to realize what good games are, and which game companies/publishers are the good ones. Which is why the Mac Gaming Community moronically lost Bungie to Microsoft in to 90s, and Steve Jobs was legendarily furious at that.
Bungie in the 90s was the premier AAA Mac gaming producer, and even the PC gamers were jealous of Bungie's successful and attractive Mac games when it was solely a Mac games producer. Bill Gates was genius and he understood that, so Microsoft acquired Bungie and converted it into a Microsoft/PC/Xbox powerhouse, leaving Apple gaming in the dustbin.
In terms of gaming, Apple was stupid back then, it was terrible at identifying great games and great game producers. Apple was unable to turn gaming into a successful and marketable feature (for their hardware). It was terrible back then. And I see no signs that it's any better now.
Whats the point of Apple Arcade if all the GOOD games are separate buys
Arcade has only been out a couple days. Are you telling us that you've thoroughly played all the games Arcade has, to make the determination that none of them are good?
Wednesday October 28, 2026 10:11 am PDT by Juli Clover
Apple today announced a new high-end MacBook Pro, which is available in 14-inch and 16-inch sizes. The new device has a PROLED XDR display that supports touch gestures, and a glowing rear Apple logo.
Pricing on the MacBook Pro starts at $2,899 for the 14-inch model and $3,399 for the 16-inch model.
Apple says the MacBook Pro has the "world's best display in a pro laptop." The PROLED...
Friday October 30, 2026 3:20 pm PDT by Joe Rossignol
In a memo shared with Apple Stores and Apple Authorized Service Providers this week, and later obtained by MacRumors, Apple provided technicians with guidance on how to diagnose and address the iPhone Duo's inner display cracking issue.
If a customer reports the issue, Apple advised technicians to inspect the iPhone Duo and repair or replace it in accordance with their standard procedures....
Thursday October 29, 2026 1:47 pm PDT by Joe Rossignol
While the new iPad mini has an OLED display, the device does not support ProMotion, meaning the display's refresh rate is limited to 60Hz instead of 120Hz.
ProMotion support would have allowed for the iPad mini's refresh rate to automatically adjust from 10Hz to 120Hz depending on the content being displayed, but evidently Apple has kept the feature exclusive to the iPad Pro among iPad...
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For instance, Rome TW needed massive changes to the user interface to be playable, Civ VI has significantly downgraded graphics compared to the desktop version.
Also, iOS games still have a size limitation (4 GB, if I recall correctly), while many current desktop games easily take up ten times as much and more.
Let admit it, his point is moronic.