Stardew Valley for iPhone and iPad received a major update today, introducing several new, improved control options.
There are new options for a virtual joystick or invisible joystick, along with the option to add an action/attack button. A joypad adjuster tool lets you customize your onscreen controls, and there's now support for Made for iPhone Bluetooth controllers.
The auto attack feature has been improved so you're always facing the nearest foe, and it's easier to run from monsters in dangerous situations.
From the toolbar, you can now slide up and down to access everything in your inventory, and there are stability improvements when exploring in the mines.
Today's update also introduces an auto-save feature that lets you continue the game where you left off. The full release notes for the update are below:
New control system options and improvements: - Virtual joystick, invisible joystick options - Action / attack button option - Auto-Attack - targeting improved to always face the nearest foe. Easier to flea from monsters - Joypad adjuster tool - complete customization of your onscreen controls - MFi controller support - Slide toolbar up and down to access whole inventory - Stability improvements particularly in mines - Game auto-saves so you can continue where you left off even if you kill the app or the device unloads it* - Game saves optional backup each time you exit an area - Other bug fixes
*does not save during festivals/cutscenes. Only 'end of day' saves can be loaded to/from other platforms.
Introduced on October 23, Stardew Valley also lets players fight monsters to earn money, mine ores, fish, get to know townspeople, and engage in social activities in the town. The game cycles through different seasons with various crops and activities to partake in as the game progresses through the years, so there's always something new and exciting to do.
Stardew Valley offers hundreds of hours of gameplay, and there are no in-app purchases to deal with. A farming simulation might not sound appealing, but Stardew Valley sucks players in with crop and farm strategies, min/maxing profit each season, engaging combat, a never-ending list of achievements to earn, and much more.
Stardew Valley can be downloaded from the App Store for $7.99. [Direct Link]
Is this optimized for the new iPad Pro now? I probably shouldn't ask that. I almost bought it the other day. I was mildly addicted to it last autumn on the Switch. I eventually just had to walk away from it and never return. I already had God-like powers to teleport around everywhere and had basically conquered everything. I was just making tons of cash on high level wines using rare fruits. Whole fields of barrels. It was disgusting. I loved it.
I might play it again when they add multiplayer on either Switch or iOS because then my wife and I can finish it in half the time, though we might try a higher difficulty or something.
Wow they basically addressed all the major complaints in the first month! Chucklefish/ConcernedApe is such a great dev house when it comes to their audience.
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I might play it again when they add multiplayer on either Switch or iOS because then my wife and I can finish it in half the time, though we might try a higher difficulty or something.