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Feral Announces Open World Action Game 'Mad Max' is Coming to the Mac

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Feral Interactive announced today that the popular open world, third-person action game Mad Max is coming to the Mac on October 20, 2016.

Originally developed by Avalanche Studios and published by Warner Brothers Interactive Entertainment, the game features an original story set within the universe of Mad Max.

Mad Max
Players take the role of lone warrior Max and must fight for survival against The Wasteland's savage factions by engaging in melée combat and vehicular combat.

Following the theft of his Interceptor, Max teams up with the gifted mechanic Chumbucket to build the ultimate survival vehicle, the "Magnum Opus". Players can design, customize and upgrade their vehicle by choosing from different car chassis and a myriad of upgrades including mounted weapons, armor and engines in order to escape to the Plains of Silence.

As they navigate The Wasteland, gamers will encounter a huge variety of enemies, in a gigantic post-apocalyptic open-world with a range of immersive locations, many of them remnants of the world before the apocalypse.

Originally debuting on console and PC last year, Mad Max was praised by reviewers for its car combat mechanics and graphics, although some criticized the story as well as the melee combat's more repetitive elements.

The minimum system requirements for Mad Max are an Intel i5 3.2 GHz CPU with at least 8GB RAM, 2GB or better graphics card, and Mac OS X 10.11.6 or later. The game also requires an NVIDIA 680 or AMD R9 290 series graphics card or better.

Further information is available at Feral's mini-site for the game. 

Tag: Feral

Top Rated Comments

Verita Avatar
131 months ago
So, since Macs have 2014 hardware, and this game has some ridiculous minimum requirements… I guess it's not really coming out for the Mac!
Score: 6 Votes (Like | Disagree)
keysofanxiety Avatar
131 months ago
Feral are fantastic. I'm infinitely grateful for their work to bring big titles to the Mac.
Score: 5 Votes (Like | Disagree)
ErikGrim Avatar
131 months ago
Mad Macs. Called it.
Score: 4 Votes (Like | Disagree)
131 months ago
I don't know the cost of porting a game to Mac but with those requirements, there has to be less than 5% of Mac Users that can play the game. My machines were in the $3K+ range in cost per machine and do meet requirements but if I had spent $1999 or less, I'd be out.

(retina i7 MBP w/ discreet graphics & 5K i7 iMac w/ 4GB GPU) Most of the laptops I see apple sells have built in Intel graphics.
Score: 3 Votes (Like | Disagree)
Ulisescm Avatar
131 months ago
I'm fine with the PS4 version, thanks
Score: 2 Votes (Like | Disagree)
macduke Avatar
131 months ago
All riMacs and rMBPs (with dedicated GPUs) since late 2013 (and some earlier models) have 2 GB VRAM.
Doesn't that pretty much disqualify most Macs? Mac Mini, MacBook, MacBook Air 11" and 13", MacBook Pro 13", MacBook Pro 15" base model, iMac 21.5"? And not all retina iMacs have dedicated graphics. As a matter of fact, all 4K iMacs, which are considered a retina resolution, have Intel Iris 6200. And like you said, the high-end machines have only had 2GB of VRAM for a couple years now, so all old machines are also out of luck.

So to recap, they're targeting high-end 5K iMac, Retina MacBook Pro and Mac Pro users with a computer newer than a couple years old. I have no idea why a developer would take the time to port a game that has requirements this high to macOS. Especially one like this, which doesn't have broad consumer appeal or an established legacy. And especially to a platform where the best selling machines (MacBook Air) are all running integrated graphics. Maybe they're hoping a super upgrade cycle will happen soon when Apple finally upgrades their Mac lineup. But that just doesn't happen with the Mac like it does with the iPhone. There's also the risk of Apple moving to ARM, which might require some work to port.
Score: 1 Votes (Like | Disagree)

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