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New Mac Mini and Mac Studio Add Genlock Support for Camera Syncing

mac mini blueApple's new Mac mini and Mac Studio feature genlock support over USB-C, allowing users to precisely synchronize a display with a camera such as the iPhone 17 Pro, without the need for additional equipment.

It keeps multiple cameras and displays locked to the same timing signal, stopping footage from drifting out of sync during a multi-camera shoot.

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Top Rated Comments

6 days ago at 09:51 am
Video Guy here. I work in live event video—concerts, conferences, corporate. This feature is for us, and it is really a ‘finally’ moment on two fronts.

1) Our “display” outputs aren’t used for more monitors on our desk. They are video outputs that go to switchers and giant LED walls and projectors. If we wanted to have multiple display outputs stitched together, they must be exactly in sync, otherwise you see tearing on the seams. MacOS does not do this natively, and that’s why we have to use beefy PCs with special graphics cards that can do this with display outputs.

2) If you shoot an LED wall with a camera and they aren’t synced with each other, you get visible scan lines on the wall through the camera’s eye. Not a good look.

Genlock is a special signal used in broadcast environments that tells all the video gear when to start “drawing” the image, so everything scans at the same rate in the same timing. The only way to have multiple displays synced and have cameras not see scan lines, they all need to be “locked” to the same scan frequency.

If this implementation is done well (and if it works how we hope it does), this one little after-though of a bullet point will be a game changer for Mac’s in live-event environments.
Score: 11 Votes (Like | Disagree)
atonaldenim Avatar
6 days ago at 08:00 am
Same here, and I work in video. I think it has to do with live video streaming and seamlessly switching in between multiple cameras.

Let’s say you have two cameras both recording at 30 frames per second. Without genlock synchronizing the timing of those 30 frames per second, each camera’s 30 frames would be recording at different intervals of time as measured in milliseconds.

So if you’re trying to switch camera angles in a live feed, there could be a 1-frame hiccup caused by the difference in the two cameras’ clocks that might be perceptible as a slight visual glitch.

Genlock is meant to synchronize the 2 cameras’ clocks so each of their 30 frames per second are both being captured at the same millisecond.

I think that’s how it works, it’s a pretty niche thing, but maybe if you’re a high end live streamer or TV studio this matters you?
Score: 10 Votes (Like | Disagree)
Will Co Avatar
6 days ago at 08:20 am

Can someone elaborate what this means? I’m not exactly following.

Same here, and I work in video. I think it has to do with live video streaming and seamlessly switching in between multiple cameras.

Let’s say you have two cameras both recording at 30 frames per second. Without genlock synchronizing the timing of those 30 frames per second, each camera’s 30 frames would be recording at different intervals of time as measured in milliseconds.

So if you’re trying to switch camera angles in a live feed, there could be a 1-frame hiccup caused by the difference in the two cameras’ clocks that might be perceptible as a slight visual glitch.

Genlock is meant to synchronize the 2 cameras’ clocks so each of their 30 frames per second are both being captured at the same millisecond.

I think that’s how it works, it’s a pretty niche thing, but maybe if you’re a high end live streamer or TV studio this matters you?
My take might be a bit old-school, but Genlock is also about syncing the capture frame rate with the playback frame rate. So if you're recording someone in front of a display, the display frame generation and camera capture periods are perfectly synchronised and this stops the flickering or black bars that sometimes appear on the recorded copy of the display.
Score: 7 Votes (Like | Disagree)
6 days ago at 09:46 am

Can someone elaborate what this means? I’m not exactly following.
It lets you take a video of a computer display without the "strobing" or "tearing" effect that you can get if the screen refresh is slightly out of sync with the camera.

Used to be horrendous with old school 50/60Hz CRTs (which actually went blank between scans) and pretty essential when filming around computers or CCTVs. Didn't think it was such an issue with modern LCDs, but I guess you;d get tearing on moving graphics...

Was also used to enable overlay computer graphics/captioning on (analogue) video in 80s/90s interactive video systems but I can't imagine that's still a thing in the days of digityal compositing.

(I'm getting a "1990 called" vibe... but I guess some people still need it)
Score: 2 Votes (Like | Disagree)
6 days ago at 09:20 am
Genlock is also essential for ‘stitching’ displays together… and opens the door to Macs being able to output a display that is over 8K.

Think giant LED panel builds used at big events or stadium signs that are not the standard 16x9 or even the newly supported 5K Ultrawide Support thats in macOS Golden Gate. (E.g. 20K pixels wide).

For what it’s worth it’s not there yet… as AVFoundation (macOS’s hardcoded maximum for external outputs are 8192 for height and 8192 for width.) limits this and why PCs with GPUs (with the GPU being what usually supports gen lock with multiple outputs from a video card) are still required for things of that nature.

And in case you made it this far… macOS and third party apps (I.e. Adobe AE) CAN create video files over this hard limit… but macOS can NOT play them back over an external display output at full resolution (not to mention the caps of the version of DisplayPort and HDMI AND even the physical cable to account for in terms of bandwidth).
Score: 2 Votes (Like | Disagree)
6 days ago at 07:32 am
Don't think I have a use for this. However good to see the new Macs supporting this feature.
Score: 2 Votes (Like | Disagree)

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